无极工具 3D toolkit 2026
无极工具 3D covers model viewing, screenshots, primitives, heightmaps, transform, normals, colorize, normalize and STL export for local 3D workflows.
Toolkit
- GLB Preview — Preview GLB/GLTF models with wireframe and auto-rotate.
- Model Transform — Scale, rotate and translate a model, then export OBJ.
- Model Info — Inspect model size, meshes and bounding box.
- Recalculate Normals — Recompute smooth/flat normals for better lighting.
- Primitive Generator — Generate simple 3D primitives and export OBJ.
- Model Colorize — Apply a solid material color with metalness and wireframe.
- Heightmap Mesh — Turn a grayscale image into a simple terrain mesh.
- OBJ Viewer — Local preview for Wavefront OBJ meshes.
- Model to STL — Convert GLB/GLTF/OBJ to Binary or ASCII STL.
- Model Screenshot — Preview a model and export a PNG screenshot.
- Normalize Bounds — Center a model and scale it into a target bounding box.
- Ground Plane Generator — Generate a ground plane or grid OBJ for scenes.
- STL Viewer — Local preview for STL meshes used in 3D printing.
- FBX Viewer — Local FBX preview (geometry-first; limited animation).
- USDZ Viewer — Attempt USDZ preview; fall back to GLB when unsupported.
- Model Convert — Convert among OBJ, STL, GLB and GLTF locally.
- Model Optimizer — Naive triangle thinning and smaller GLB export.
- Text to 3D — Extrude text into a mesh and export GLB.
Suggested paths
- Review: viewer / screenshot / colorize
- Create: primitives / heightmap / ground
- Prep: transform / normals / normalize
- Print: model to STL
Why local?
3D assets are large and often private. Local processing is faster and safer.