Model Optimizer

Naive triangle thinning and smaller GLB export.

Model Optimizer

Reduce triangle density, weld vertices, then export a smaller GLB. Preview-grade simplification.

Drop OBJ / STL / GLB
Before
After
Reduction
Export size
Before / current view
Wireframe compare

What can you do with it?

Inspect Model Optimizer

Naive triangle thinning and smaller GLB export.

Pre-delivery check

Verify mesh bounds before handoff

Preview without installs

Open in a browser on any device

Format sanity check

Confirm the asset before import

Export deliverables

Download GLB and other targets

Local-first

Models are parsed and rendered locally in the browser; file bytes are not uploaded by default.

Why choose this tool?

3D viewport

Orbit, wireframe, grid, auto-rotate

Model Optimizer

Naive triangle thinning and smaller GLB export.

Downloadable outputs

Export converted or generated models

Clear privacy stance

Models are parsed and rendered locally in the browser; file bytes are not uploaded by default.

How to use?

1

Load input

Drop a model or type text for extrusion

2

Tune view / options

Orbit and set export or optimize level

3

Export or verify

Download results or confirm preview

FAQ

Are models uploaded?
Preview/convert/optimize stay local by default. LAN transfer only relays signaling; file bytes go peer-to-peer over WebRTC when connected.
Which formats?
GLB/GLTF, OBJ, STL, FBX for preview; USDZ varies. Convert exports among OBJ/STL/GLB.
Why do some FBX/USDZ fail?
Browser loaders are limited; complex animations or external textures may fail. Convert to GLB first.
Is optimize production-safe?
It is naive triangle thinning for previews, not industrial remeshing.

Model Optimizer: browser 3D workflow

Naive triangle thinning and smaller GLB export.

Related

See the 3D category, model convert, and GLB preview.

Use the workspace above to start.